Unit Conversion & Lookup Matrix
Gravel Coverage Chart & Quick Lookup Guide
Instant reference chart showing square feet covered per ton and per cubic yard across common installation depths.
📐 Mathematical Conversion Formula:
Coverage (sq ft) = (Volume in cu ft) ÷ (Depth in inches ÷ 12) Reference Conversion Table & Examples
Calculations are based on standard quarry aggregate testing weights at ambient moisture levels.
| Layer Thickness | Coverage per Cu Yd | Pea Gravel (1 Ton) | #57 Stone (1 Ton) |
|---|---|---|---|
| 1 Inch | 324 sq ft | 231 sq ft | 240 sq ft |
| 2 Inches | 162 sq ft | 116 sq ft | 120 sq ft |
| 3 Inches | 108 sq ft | 77 sq ft | 80 sq ft |
| 4 Inches | 81 sq ft | 58 sq ft | 60 sq ft |
| 6 Inches | 54 sq ft | 39 sq ft | 40 sq ft |
| 12 Inches | 27 sq ft | 19 sq ft | 20 sq ft |
Standard Density Factors by Aggregate Type
Use these verified density constants to perform custom volume-to-weight conversions:
| Aggregate Material | Density (lbs/cu yd) | Tons per Cu Yd | Tons to Yds Multiplier |
|---|---|---|---|
| Pea Gravel (3/8") | 2800 lbs/yd³ | 1.4 t/yd³ | 0.71 yds/ton |
| Crushed Stone #57 (1/2" - 1") | 2700 lbs/yd³ | 1.35 t/yd³ | 0.74 yds/ton |
| Crusher Run / Dense Grade (DGA) | 3000 lbs/yd³ | 1.5 t/yd³ | 0.67 yds/ton |
| River Rock (1" - 3") | 2600 lbs/yd³ | 1.3 t/yd³ | 0.77 yds/ton |
| Decomposed Granite (DG) | 3000 lbs/yd³ | 1.5 t/yd³ | 0.67 yds/ton |
| Drain Rock / Drainage Gravel (1" - 1.5") | 2600 lbs/yd³ | 1.3 t/yd³ | 0.77 yds/ton |
| Lava Rock (Red / Black) | 1200 lbs/yd³ | 0.6 t/yd³ | 1.67 yds/ton |
Frequently Asked Questions About Gravel Coverage Chart & Table
How much area does 1 cubic yard of gravel cover at 3 inches deep?
One cubic yard (27 cubic feet) covers exactly 108 square feet at a 3-inch depth (27 / (3/12) = 108 sq ft).
How many square feet does 1 ton of gravel cover at 2 inches deep?
At a 2-inch depth, 1 ton of #57 crushed stone covers approximately 120 square feet, while 1 ton of pea gravel covers roughly 116 square feet.
Missing a Stone Type or Have Feedback?
We update density presets and formulas regularly based on local quarry feedback.